Like Ralph
Ralph doesn't want to be a video-game villain anymore, so how do you encourage people to 'Like Ralph'?
![](https://images.prismic.io/bashkim-com/ccc994c5-3a54-409b-b6e6-ca55015e3caf_icon.jpg?auto=compress,format)
Project details
Brief
Promote Disney's new film Wreck–It Ralph on social media channels
Strategy
Prize giveaway through a lucky-dip game mechanic allowing people who Like Ralph to win Disney Merchandise
Implementation
A Facebook application which allowed people to smash a brick to win a prize
Deliverables
- Facebook App (decommissioned)
Client
Disney
Agency
Agency Republic
Creative Technologist
Markets
- Belgium
- France
- Netherlands
- United Kingdom
Audience
- Children (13+)
Lifespan
Launched: 22 May 2011
Retired: 01 November 2011
Outcomes
- 1.3M people Liked Ralph
- 16,422 bricks were wrecked
Key technologies
Node.JS
WebSockets
HTML5 Canvas
JavaScript
Artefacts
Facebook page
Ralph doesn't want to be a video-game villain anymore, he wants you to like him. So Agency Republic created Like Ralph: to get Ralph some new friends.
![Wreck-It Ralph Game](https://images.prismic.io/bashkim-com/3c20aa1a-2c25-4177-a6f6-8293131398b8_001.jpg?auto=compress,format)
Game board
Select a brick to wreck - but you have to be quick, other people are wrecking bricks in real-time right in front of you!
![Wreck-It Ralph Game](https://images.prismic.io/bashkim-com/f553eac3-6c65-46e2-a893-a595b1c5a68d_002.jpg?auto=compress,format)
Prizes
Some lucky visitors found prizes hidden behind the brick they wrecked.
![Wreck-It Ralph Win](https://images.prismic.io/bashkim-com/44741889-4dfb-4861-afda-11256d4d8bbd_003.jpg?auto=compress,format)
Collaborators
- Bashkim Isai
Creative Technologist - Al Campbell
Executive Creative Director - Jason Keet
Art Director - James Hodson
Copywriter - Tom Cole
Head of Technology - Chris Rosser
Senior Developer - Tomasz Szarzynski
Developer - Al Scott
Developer - Marcin Dominas
Developer - Michael Robinson
Head of Design - Heiko Winter
Designer - Nic Goodall
Quality Assurance