But rather than being represented on a normal screen, what we
decided to do is represent it on a table top. You had these
physical ships that you can move around on the table; as you
can see my cousin, a young child here, playing with it. As you
move these physical ships it commands the navy on the
battlefield underneath to go to those particular locations.
There's no mouse, there's no click and drag, there's none of
that stuff – it's all about immersive development. So you
command a navy and when you align broadsides with your
opponent, you pull back on the triggers at the end here,
and it hits them! And then when they get hit, smoke starts
coming out and then they start to burn ...
We went a little bit overboard.